Course : Design Thinking: Stimulating innovation within the company

Design Thinking: Stimulating innovation within the company






INTER
IN-HOUSE
CUSTOM

Practical course in person or remote class

Ref. INN
  2d - 14h00
Price : Contact us






Teaching objectives
At the end of the training, the participant will be able to:
Enshrine Design Thinking alongside other management methods
Understand what’s unique about the Design Thinking approach
Gain proficiency in the approach’s operational and directly transposable aspects
Encourage stakeholders to sign on to your innovation project

Practical details
Hands-on work
Case study for detecting and selecting consumer insights. Exercises that apply to the Design Thinking approach. Presenting a pitch.

Course schedule

1
Deploying market listening to detect insights

  • Situating steps of the innovation approach: ”Customer Journey Map”, “Insight”, “Pain Point”, “Ideation”, “Prototype”.
  • Putting empathy toward the user at the center of the design process.
  • U&A studies, needs and expectations.
  • Immersive studies: Client experience path, touch points, ethnology, shadowing.
  • Taking into account the functional, aspirational, sensory, and emotional aspects.
  • Incarnating personae, formalizing experience maps.
Case study
Detecting and selecting consumer insights in order to start the ideation process. Choosing one or more research topics with their investigative scope that will serve as a guiding thread.

2
Enacting innovative idea validation approaches

  • “Old” methods: Ideation, concept screening, prototyping, and solution pretesting.
  • New methods: Co-design, calls for ideas, beta testers, etc.
  • Design Thinking: Moving ideas to prototyping in short time cycles.
  • Creative tools to support the search for innovative ideas.
Exercise
Using solution idea production tools (analogies, breakdowns, mashups, etc.). Designing a self-evaluation system for the ideas produced by attendees.

3
Adjusting the ideas produced

  • Sketching concepts, multi-dimensional storyboards for getting adjustment reactions.
  • “Flexible” prototypes that can be instantly reconfigured to echo users’ reactions and suggestions.
  • Types of prototypes: Sketches, 3-D concepts, modeling clay, “Quick & Dirty” functional models.
  • The pitch for the chosen solution. Use of the PPCO and 4C methods.
  • Statistics and emotions, metaphors, concrete cases, storytelling.
  • Design Sprints, Hackathons, etc.
Exercise
Workshop for creating a storyboard based on one of the potential creative options. Pitch for each of the attendees before a selection committee.


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Dates and locations
Select your location or opt for the remote class then choose your date.
Remote class